Monthly Archives: May 2017

Star Wars and the Future(s)

Last week was the 40th anniversary of the release of Star Wars, and since (as you will know if you read this blog much) it’s a movie series that I have loved a great deal, I thought I would write a little more about it today. I’ve written some about why I like these films so much before; I like the very clear good vs. evil of the stories and the idea that power always carries a price with it. (We saw a rather more shades-of-grey take on the setting with Rogue One, which was fun, but I hope they won’t continue that with Last Jedi.) I’m not sure I have anything new to say along those lines today, though.

Ok, so something new for this time around. I love the way the Star Wars movies (thinking primarily of the original trilogy, Force Awakens, and Rogue One) look. Specifically, I love the way the technology looks. Most of it is beat up and a lot of it is covered in grime. There’s no touchscreens and not a lot of chrome. In fact, not all that much looks shiny at all (C3P0 being the obvious exception), and the stuff that does mostly belongs to the Empire, to the bad guys. The good guys’ stuff is oil stained and scratched and dinged up, which I think helps quietly and consistently underscore the desperation of the Rebellion.

It’s pervasive through a lot of the tech in the movies, though. The outside of starships are not sleek and streamlined, and certainly don’t have giant bird paintings. There’s pipes and hatches and various flange-y bits sticking out everywhere. In general everything looks (to me, anyway) like tools rather than showpieces; this is all stuff that gets constant heavy use and is designed primarily for function rather than form. I like that a lot.

Now, there’s also arguably a bunch of stuff that is missing from the tech in Star Wars. The touchscreens are one example. There also doesn’t appear to be wifi or anything like it, R2 has to physically plug into computers with those very satisfyingly mechanical, rotate-y ports. There’s no hi-def recordings either, the very best you get is a flickery, blurry, mostly monochrome image, if you get that at all. This is, somewhat paradoxically, a retro-future, and although that sometimes ends up seeming silly, to me it works out.

Another recent example of this being done very well was the Battlestar Galactica TV series, with the corded phones and Cold War looking computers. There was an in-universe explanation for it, first of all that Galactica was an old ship, but also that the more advanced gear we’d expect was fatally vulnerable to Cylon shenanigans. That worked fine, but I don’t think it was necessary. One of the players in my Star Wars RPG likes to think about why there are no touchscreens in the game world, and although I enjoy hearing his thinking, I also don’t think I ultimately need an explanation. There isn’t because there isn’t. There isn’t because it’s cool.

That may be the reason why they continue to keep the retro-future, clunky tech in the new Star Wars movies. Consistency is of course part of the deal, and I like to think that part of it is that technology isn’t the solution to the problem in Star Wars. A lot of the time, technology is the problem, and so maybe that’s why the movies don’t glamorize it. Part of the reason, I also suspect, is that the clunkier tech tends to look more dramatic in action. There was a lot to like about Star Trek: The Next Generation, but no matter how furiously you tap on a touchscreen, it doesn’t convey a great sense of urgency, not like flipping some big chunky switches or slamming a receiver into its cradle.

I also know a lot of the props for Star Wars were scavenged or modified from real world bits and bobs, with the blasters being tricked-out pistols rather than purpose-built future guns. So some of the look is also probably practicality in set building. They used what was relatively easily available and could be used as-is (or as-was, I guess) rather than scratch-building a bunch of stuff that probably wouldn’t look as convincing in the end anyway. I really do like Star Trek perfectly well (not as much as Star Wars, but you probably knew that), but the computers and tech props made for the original series never looked like anything but props to me. Also everything is distressingly tidy. (I wonder whether part of why I like the knocked-about, messy Star Wars stuff is that my spaces tend to be cluttered, and anything owned by me tends to look beat-up in a hurry)

I also think that the way Star Wars looks reflects the way people in the late 70s and 80s imagined the future, which is probably inevitable but is kind of interesting to think about. (Now yes, of course I’m aware the movies are set in the distant past, but I think it’s reasonable to say that in imagining a world of space ships and interstellar travel and intelligent robots we’re thinking about the future of our society to some extent) First of all it’s not unreasonable to say that there are no touchscreens and no wifi in Star Wars because the people writing the scripts and making the props didn’t envision how technology was going to develop. This happens all the time, of course – in one of my very favourite books ever, Neuromancer, no-one in the ‘near future’ setting has a cell phone. That change in tech wasn’t seen coming.

That also gets me to another point, though, because Gibson is at pains to point out that he wasn’t trying to predict the future with Neuromancer, and that it was really a book about the 1980s. I think that’s almost always the case with the visions of the future that we create; they’re nearly always more about the time they were created in than any real attempt at futurism. They reflect the perspectives and assumptions that the creator was immersed in when they sat down to write. Neuromancer imagines a future where the line between technology and humanity is becoming blurry, that dehumanises people and makes the artificial closer to human. Star Wars imagines space as a place where people live and work in their regular lives, doing ordinary work; where there are working-class beings putting in a hard days’ labour. This is not a gleaming future with contemporary concerns solved, it is one that still has poverty and crime as things to be worried about as well as alarming space fascists.

Some of these visions of the future become obsolete as time goes by. I don’t think you’d get a lot of traction with a story about the gee-whiz, rockets everywhere, meals in a pill, spandex jumpsuit future of the 1950s any longer. There’s parts of it I think we actively don’t like and parts of it readers would not believe. (Although, I would also love to be proven wrong!) It’s not a version of the future that has aged very well for us. Almost universally (it seems to me), if someone does present you with this bright, shiny, perfected future, it’s because they’re setting up to jerk back the curtain and reveal some horrific underside.

It’s not always a case of future visions simply not aging well. Not all that long ago the futures we imagined seemed to almost always include the idea the virtual reality would become endemic, that we’d be constantly immersing ourselves in digitally created worlds to work and play. I don’t understand the technology enough to get why, but it didn’t happen (Gibson is interesting on the road we may have taken instead), and our VR fantasies seem vaguely silly, now.

On the other hand, we seem to like the 1980s futures a good bit more. That new Blade Runner movie that I fretted over a couple of blogs ago is very much cut from that cloth, for example. There’s something about that grim, crumbling future that still appeals to us, on some level, some part of it that fits with how we either think about our world or think about where we’re headed. You could argue that the steampunk genre takes a Victorian vision of the future as its inspiration. I don’t know why we like certain futures more than others, but it’s been something I’ve been thinking about lately, and I’m hoping to put together a discussion along those lines at Can*Con this fall. We’ll see.

However all that may be, the 1970s future portrayed in Star Wars is obviously one that works for today’s audience, or at least a good portion of it. When the two most recent movies came out, I remember hearing from more than a few people that they were glad to see that the tech was all chunky and beat the hell up. Captain Andor’s U-Wing looks like it has been used for many hundreds of hours by hundred of people and it is glorious. When we meet Rey, she lives in a junkyard of wrecked and abandoned ships. The Rebel base, when we get there, is once again in a dingy, dark concrete bunker. Saw Gerrera’s partisan stronghold was filthy and his gear looked like it might stop working any second now.

40 years is a fantastic run for any imaginary world, and it says something about the basic quality of the Star Wars story that both the original movies and the newer additions to the franchise seem to be as popular as ever. I hope they keep making Star Wars films for us as long as they have good stories to tell, and I hope all of them have that clunky, battered, busted-looking tech as part of them.


If you’ve missed me talking about it before, the Limestone Genre Expo is in Kingston this weekend, and it’s not too late to register! This will be my second year attending and if last year is anything to go by it will be a marvellous weekend of time spent thinking and talking about reading and writing. I’ll be on a few panels and hanging out at the Renaissance Press booth if you’d like to say hello, and it’s a great opportunity to meet writers and fans of great fiction. Details are here.

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John Le Carré

When I started writing this blog one of the first things I did was talk about some of the writers I particularly admire or who I think have influenced me in my own writing. I haven’t done that in a while, but as I have just started reading The Pigeon Tunnel, John Le Carré’s autobiography, I thought I would do it again.

I admire Le Carré’s work for a couple of reasons. One is that his stories are just really good stories. Most of what he writes are contemporary spy stories, and no doubt due in part to his background as an intelligence officer, Le Carré writes them very well. I guess obviously I’m not in a position to comment on how accurate or realistic the books are, but they are to me thoroughly convincing and plausible portrayal of how the secret world is likely to work. Le Carré’s perspective on this contrasts very strongly with the many more romantic versions we are given, most famously in the James Bond stories.

When I was younger I read a lot of Ian Fleming’s Bond novels, due at least in part to a massive compendium volume of them being for sale at a church garage sale, a sale at which ‘fill a bag of books for a buck’ was advertised. It probably says nothing good about me that I spent a couple of extra dollars on a massive hockey bag, packed it with books (including the Fleming) and argued that there had been no limits placed on what constituted a ‘bag’. I left with my haul, my mother’s chagrin and, no doubt, my fate in the afterlife thoroughly imperilled.

Anyway I read the Bond stories and with the flashy spectacle of the movies it is easy to forget that Fleming’s books are actually pretty solid. There are a lot of problems; they are also racist, or at least portray a very racist society, and although there are reasons for Bond’s serial misogyny, it doesn’t really change the fact that women get an extremely raw deal both from the stories’ hero and their creator. Especially from a modern point of view, Bond is difficult to actually like, and I sometimes wonder how much we’re supposed to.

Nevertheless, they are well-crafted thriller tales and teenage me read them and enjoyed them and parts of them still stick with me. There is a part of Doctor No where a badly injured Bond is trying to climb up the inside of an air shaft (best not to think about why) and is trying not to think about how far it is, just focusing on each tiny step along the way. ‘Take the silver inches one by one, and conquer them’, is how Bond envisions his task, and from time to time when I am faced with some seemingly insurmountable and endless challenge, whether mental or physical, I will say that to myself as I try to get at it.

That’s pretty good. Overall, I mention all this because Fleming’s famous spy is I guess an idealized version of the British intelligence officer, larger than life and impressively heroic. Bond is smooth and cool and deadly. By contrast, most of Le Carré’s spies are not. His most famous creation, George Smiley, is short and pudgy and socially clumsy. It’s interesting – to me, anyway, that both Fleming and Le Carré had real world experience in the world of intelligence, yet portray it so differently. I’m not sure if that speaks to their backgrounds (Fleming from a wealthy family, Le Carré from a much more troubled one), their experiences with the espionage trade, or simply their aims as authors.

On the whole, though, I suspect Le Carré’s version of espionage, ‘delivering I knew not what to I knew not whom’ is rather nearer to the truth than Fleming’s, and his flawed characters rather more like most of the spymasters of the real world. Smiley is not a lethal weapon one-on-one, struggles with his personal relationships, but his mind is a machine of tremendous precision, and he is particularly acute at discerning people’s weaknesses and how to make use of them. Smiley is not really a hero in the conventional sense, I don’t think – he does his duty and does it well, but we don’t get a great sense of idealism out of him. We see his moral and ethical struggles through many of the books, eventually ending with his determination to do what is required to defeat his opposite number on the Soviet side; whether the personal cost that Smiley paid for all this is worth it or not is left for the reader to determine. A great deal of espionage in Le Carré’s books is at best uncomfortable, and often downright unpleasant manipulations of people who may or may not deserve their fates, in the interests of powerful men and nations who may or may not deserve their defeats, and their victories.

Le Carré’s fictional worlds are less clearly divided into the good and the bad than many other spy stories, and in many of them basically decent people (like George Smiley) end up doing inarguably ghastly things to achieve their aims, leaving both them and the audience wondering if it was worth it. To me, although the secret war of Le Carré’s agents and assets comes across as fairly thoroughly awful, making it difficult to really identify with any of the factions at work, his characters are intensely human, and it is extremely easy to identify with them, and to feel their triumphs, their struggles, and their failures.

Rather than monolithically heroic and villainous sides, Le Carré gives us a rather more murky picture where fighting the struggle in the shadows exacts a massive price on everyone who participates, and I wonder if that’s one of the points he is trying to make. It seems to me one of the consistent themes of Le Carré’s stories that he appears suspicious and cynical of large and powerful organizations and institutions (of whatever kind – his Constant Gardener takes a justifiably harsh view of drug companies) but he’s immensely sympathetic towards individual people, and the dilemmas they often find themselves in. That’s a point of view that I find myself increasingly identifying with.

So, I guess obviously, I like John Le Carre’s stories quite a lot. Tinker, Tailor, Soldier, Spy is a wonderful novel, and The Night Manager is another particular favourite, as is The Secret Pilgrim. In addition to just (?) enjoying the books, though, I also deeply admire Le Carré as a writer. He is a fantastically skilled craftsman with words, choosing each one with what seems to be unerring precision and creating prose that conveys intense feelings of mood and emotion. Because of this, I don’t find him an easy read by any standard; because each word means so much I find I have to pay very close attention to Le Carré as I read, and so late at night when I’m growing tired and my focus is slipping, I can’t quite keep up with him. Le Carré conveys important information in what seem to be fleeting phrases and word choices, so if you miss a ‘little thing’, you’ve missed a lot. It’s interesting (I think) that that attention to precise detail is also one of the skills that are most essential to his fictional spies.

I don’t really think of this as a flaw. Not all writing needs to be an easy, relaxed read, any more than everything we eat needs to taste the same. Le Carré’s stuff demands effort, demands your entire engagement (or at least it does from me), but if you’re able to give it you are richly rewarded. I suppose there is, for a writer, some sort of practical limit here – if you make your writing too difficult to engage with and appreciate, there will be too few readers willing to rise to the challenge. There is, perhaps, some ideal balance of artistry with words and ease of access for the reader, some perfect mastery of story there to be achieved.

In my view, John Le Carré is very close to it.

Literally as I wrote this, I got a news alert that Roger Moore, probably most famous for his portrayal of James Bond, has died. Due to my age, Moore was the actor that I first knew as Bond, and I think his A View to a Kill was likely the first Bond movie that I watched in its entirety. As I’ve just written, I have a lot of problems with James Bond these days, but the Moore-era Bond with the Union Jack parachute and all the rest of it was undeniably fun and Mr. Moore’s performance gave me stories that I enjoyed.

For that I will always be grateful.

We also draw very close to the Limestone Genre Expo in Kingston, which runs June 3-4 and will feature many fantastic discussions on how we create and consume fiction, as well as a chance to meet writers and people who love books. I will be there for the second time, and I’m looking forward to it very much. My publishers, Renaissance Press, will also be there with their growing range of titles, so you can get yourself a copy of The King in Darkness or Bonhomme Sept-Heures if you don’t have one, and I will be at the table at various times through the weekend if you would like to say hi or have me scrawl something in your book.

Limestone was a great weekend last year, and I’m really looking forward to it again. Hope to see many of you there. Details here.

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On Cultural Appropriation

I’ve been hesitant to write about this topic because, first, there’s been a great deal written about it already, much of it by wiser heads than me and in general, on any topic the world does not tend to need more white dude opinions, and second, I think it’s important to mostly hear the voices of people from cultures that are being appropriated on this issue. And yet, I am a writer and one who writes about things I imagine, so this seems like an subject I can’t easily avoid, and I have also seen people whose opinions I usually respect thoroughly not getting the problems here, and maybe if I can help a tiny little bit.

I trust I don’t really need to explain the concept of cultural appropriation itself; it seems hardly possible to spend any time at all thinking about the creative world without having run into the discussion. The issue really burst into flames in Canada last week when Write magazine published an editorial calling (not very seriously) for an ‘Appropriation Prize’ and declaring (much more seriously) that cultural appropriation doesn’t exist (or isn’t a problem) and that writers should write about whatever different cultures they choose and imagine the perspectives of as many different kinds of people as possible. A lot of people (unsurprisingly) got upset, a small(ish) number of white industry insiders made edgy comments in favour of the idea of an Appropriation Prize, and as I write this today the guy who wrote the editorial and at least one of the edgy commenters have resigned from their jobs.

Hopefully what the whole episode of the Write editorial will be is an opportunity for everyone to hear the voices of people from cultures that are exploited via appropriation, listen to their perspectives and their concerns, and do better as we all go forward. Fortunately, there seems to be a good deal of that going on, although it is striking to hear a common theme from many of these speakers: sadness that this is still an issue that we are grappling with, rather than a problem that had been solved long ago.

This is also an issue that I have been asked about. I (currently) write fantasy, so basically making up the points of view and perspectives of people who are not like me is more or less baked into the job. So, isn’t that a problem if I’m against cultural appropriation? The first answer (which I hope is obvious) is that there’s a big difference between making up an entirely fake culture and adopting the perspective of a real one lived by real people. There is rather more tricky territory with creating a culture based upon a real-world one, or imaginary cultures that appear to (intentionally or not) mirror the relationships between groups in our real society. The more fantastic and imaginary you make something, probably the less you need to worry about the problem of appropriation, but this is not the issue that most people have a problem with. Of course fiction writers make things up. That’s not a problem.

However, of course, in the case of the stuff I’ve had published, things weren’t quite that easy. Both King in Darkness and Bonhomme Sept-Heures are set in our world, or something very close to it. My cast of characters includes people who aren’t white, aren’t male, and aren’t straight, so aren’t I engaging in appropriation? It’s not a completely unfair question, and it’s one that I’ve asked myself a bunch of times as I’ve been sitting down to write.

The answer (I think) is that diversity in writing is important both in terms of the kind of characters that get written and who does the writing. So yes, if I’m going to write (and I am), it’s important for me to value the existence of people from a variety of backgrounds, and if I’m going to do that I need to do it as respectfully and well as I can. It is one of the most challenging parts of writing for me but I also feel it’s one of the most vital ones – while it might arguably be easier to exclude characters with experiences that don’t match my own a) it would be boring b) it wouldn’t be a very good portrayal of the world we really live in and c) imagining that different groups in society aren’t there is a harmful thing to do. So it’s essential that I continue to write characters from a whole bunch of different backgrounds in our society.

A key part of doing that, though, is to listen to the people from those backgrounds when they talk about something I wrote, or things other artists created, and how they were portrayed (or not portrayed) in those pieces. What was good. What was wrong. What was hurtful. Then I need to to better the next time. I don’t think anyone is seriously suggesting that an author like me should never include people who aren’t like me in my stories (and I sure hope not!) but that when I write those different people, I try to be mindful of the differences between their experiences and mine, value those differences and portray them as well as I can. When I learn that there are things that I need to do better, I acknowledge that, try to learn more, and try to keep improving.

It’s also important that I’m not going to pretend to be of those other cultures. I can tell a story with a First Nations person in it, but I’m not going to claim that culture as my own, or to say that I am telling the story of First Nations people. Which is a fine distinction, but an important one. There was another controversy recently with a white painter who says she was inspired by the art of First Nations people and started producing art in that style. First Nations people objected, strenuously, and other people objected just as strenuously that artists should be free to express themselves.

Isn’t it ok? Can’t we be inspired by whatever we’re inspired by, as artists? Isn’t copying (or modelling) the behaviour of others pretty deep in our genes? In an ideal world where all cultures were on an equal footing and we could ignore centuries of interaction between them, I guess the answer to those questions might be ‘yes’, but they’re not and we can’t and so the answer is no.

It is deeply not ok for a white person to decide that the art and stories and culture of a people that we, as a society, spent at least the past 150 years trying to eradicate is kind of fun and cool and to claim it for our own and try to make money off it. Doing so is a continuation of the plundering of the colonial era that got us to this deeply problematic place where we are today. What about when a non-white artist uses something from (say) European culture? Isn’t that the same problem? Again, no, of course it’s not – European culture has never been in danger of being eradicated by another one. It’s never been under threat. And, it’s never been a problem for European artists (as a group) to get the attention their work deserves.

The other part of this problem and why it’s not ok for white artists to identify with whatever they identify with and start telling the stories or using the art of other cultures is that it is still so hard for people from these different cultures to get their voices heard and to get their stories told. The demographic breakdown for fiction authors getting published is still overwhelmingly white and overwhelmingly male. It is orders of magnitude harder for other voices to get heard.

It is, therefore, an incredible problem for white people to swoop in and start trying to tell those stories themselves. It’s super hard to get these stories in front of an audience to begin with, so to have the opportunity to tell them taken away from a person who’s actually from that culture and used by a person who is privileged in society anyway is really problematic, and (I am sure) incredibly frustrating and hurtful. People should be able to tell their own stories, because it’s theirs and they know it and know what it means and why its important. They have had their stories told for them, and stories told about them, for far too long already. They deserve a chance to be heard in their own right.

In sum, then, the problem with cultural appropriation is that it is people from a dominant culture taking advantage of and exploiting others in a variety of ways, and perpetuating their dominance of the market by sucking up the opportunities to be heard that might (and should) otherwise go to people from a more diverse backgrounds. So, I guess in some ideal situation where it wasn’t a problem for artists of different races and genders and cultures to get their voices heard, and where all the cultures of the world were on a level playing field where some hadn’t been historically oppressed and repressed and weren’t in danger of being lost, maybe cultural appropriation wouldn’t be a problem. In case it isn’t clear, that’s not where we are. It is, therefore, a big problem on a lot of levels.

Even so, it should surely just be basic human decency to listen when our fellow human beings speak up about something we did and say ‘hey, when you use that part of our culture in the way you just did, we find it disrespectful and hurtful, could you stop?’ to put aside our arrogance and self entitlement and give what has to be the only conceivable answer in my view: ‘I’m sorry, and of course I will’.

I’ve read a lot of people who seem to treat the entire issue of cultural appropriation as an intellectual exercise, as a sterile problem to pick over in an ethics or philosophy classroom. The problem with treating it that way is that there are real people in real pain involved. Those of us who occupy privileged positions in society need to, at last, stop justifying and start listening.

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Blade Runner

I had a whole other idea (well, 50% of another idea) for today and then we got a new trailer for the new Blade Runner movie. (I believe this is the second one we’ve seen, but this one is ‘official’, for whatever that may mean) I Have Thoughts, so I figured I’d write about them today.

I should start by saying that Blade Runner is one of my all-time favourite movies. This is probably not a huge surprise, given its close affinity to William Gibson’s Sprawl books, which I was deeply in love with by the time I first saw Blade Runner. (There are, of course, a surprising number of cuts of the movie that people argue stridently for and against. I tend to like the Director’s Cut one, although even the one with the voice overs that most people hate has a few saving graces. I love Deckard’s final line of ‘I didn’t know how long we had together. Who does?’. Exactly.)

Anyway, I think the movie entertaining on a surface level as a future noir-ish detective/action story, I find the quality of the acting fantastic, and the whole movie looks and sounds amazing. I’ve bought the Blade Runner soundtrack at least three different times now. There are a great many really memorable scenes (‘No, four! Two, two, four! With noodles.’ and ‘I just do eyes’) and if the pacing is a little slow by modern standards, I think it fits the overall theme of the piece. To me, it all continues to hold up quite well, even this many years later, although you need to handwave a few dates, one way or another.

Once you start digging into it, Blade Runner does have a lot of meat on the bone, too. It gets you thinking about humanity (is there, in the end, any significant distinction between a human being and an artificial creation made to perfectly mimic a human being? And if there isn’t, what does that make a guy like our hero Rick Deckard?) and mortality (is it better or worse to know precisely when your life will end? The replicants find it deeply disturbing to know that their lives have a set end date – but don’t we all, anyway? Maybe it’s that their lives are set to be so short?)

You can spend a lot of time thinking about the events of the movie from the perspective of all these different characters, trying to determine who is aware of what and how they feel about it all, and then trying to figure out how you feel about it all. I love that the movie gives you a great deal to chew over, and I enjoy thinking this stuff through every time I watch it.

Ok, so the trailer. There’s not a great deal in it, to be honest (which recalls earlier discussion over the content, or lack thereof, in the Last Jedi trailer). The visual style is promising, the soundtrack suitably Vangelis-y. And yet, I am deeply suspicious of the whole thing and kind of wish it would, somehow, abort mission. Why is that? I got reasons.

In general, I like the story from the first film so well that I think it doesn’t need a sequel. I wish, overall, that the movie industry (and the fiction industry in general) were better at leaving stories that do not need to be continued alone and not doing ‘another chapter’ just because we really liked the first one. Some stories cry out to be continued. Some are very satisfactorily complete in and of themselves and should be left by themselves. I thought (even though it isn’t at all on the same level as Blade Runner) that this was true of The Matrix, for example, and I think Blade Runner probably shouldn’t have been continued.

Accepting that we are getting a sequel, I’m still not sure how promising this trailer really is, except on a superficial level that it does indeed look and sound like it’s in the world of the first film. However, it also seems crashingly unsubtle. One of the ideas from the first movie is that you have these replicants, artificial life forms who are very nearly indistinguishable from humans, used to do humanity’s dirty work in forging its colonial space empire. They are our soldiers and our labour force. They have pre-determined levels of intelligence and physical attributes, and artificially constrained lifespans that grant them only a few years of existence, and that in service. Pris Stratton is a fully sentient being brought into existence solely to be a sex toy. That’s all disturbing enough, and then add to it that if these beings ever do anything other than what they’re ordered to do, a special unit of the police will hunt them down and summarily execute them. (By the way, Bryant’s ‘You know the score, pal! If you’re not a cop, you’re little people!’ just seems like it will unfortunately fit forever, doesn’t it?) The scene where a desperately fleeing, unarmed Zhora is shot in the back by Deckard is one of the more blatant points in which the movie makes you think about what it is that Deckard is really doing and whether it is in any way good, or even acceptable.

Blade Runner leaves that whole issue of replicants basically being a race of disposable human slaves as an uneasy undercurrent to the explicit events of the plot. None of the characters really get into it, but you can’t help but notice it and think about it, and at least some of the characters are struggling with it as well. (Deckard starts out calling Rachel ‘it’ but by the end of the movie he’s decided he’s in love with her) Basically I feel like the movie gives the audience credit that they will think about this issue without being explicitly prompted on it. (By the way, the Deckard line I said I liked earlier? I mean, I do like it, but the sentiment is covered, if not quite as directly, by Gaff’s parting shot anyway. It’s less explicit, but the idea is there.)

The new trailer does not do that. It beats you over the head with dialogue about it right out of the gate. I really feel that sometimes a softly, softly approach to conveying a message works better than screaming it and it appears that this new movie is gonna scream everything. Further to this: the original movie just sort of hints at the creepiness of people being assembled in labs with scenes like the visit to the scientist with his jar full of eyes, the new one has to give you a replicant (a nubile female replicant, natch) slithering naked out of of some sort of cocoon all covered in slime to make its point. I really feel like Blade Runner is a very carefully painted piece of art. This new film seems (from this very limited taste) as though it may be closer to the time the Mythbusters tried to paint a room with explosives.

I especially do not like the suggestion of a ‘war’ between humans and replicants (although this may be no more than a piece of dialogue). Blade Runner isn’t Terminator. We’ve got plenty of movies that have tackled an armed uprising of humanity’s creations. Part of what makes Blade Runner unique and makes it work is that the scale is intensely human. It also fits with the movie’s overall message that Roy Batty and his renegade Nexus replicants are probably not any real threat to society, or much of anyone outside of their creator, and even then only because he’s so entirely unsympathetic to their plight. They’re just people (really) trying to survive, and yet for this their death is mandated. I don’t think that would work nearly as well if Batty was trying to overthrow the whole despotic regime.

Some specifics, I guess.

Harrison Ford being back as Deckard is an interesting decision on a couple of levels. One is, of course, that it appears to answer one of the unspoken questions of the first film: ‘Is Deckard a replicant?’ I think I said in an earlier blog that I accept the answer from the evidence of the first film appears to be ‘yes’, or at least there’s a compelling case, but the easy conclusion to draw from an aged Deckard still being around in 2049 is that the answer is ‘no’. I prefer that answer, anyway, because of what it means for the last moments of Roy Batty’s life – he saves Deckard, a human, and a human sent to kill him, because as his life reaches its mandated end, he sees every other life as overwhelmingly precious.

One point that I wish I had thought of myself, but didn’t – I picked up on this from N.K. Jemisin’s Twitter here – is that everyone in the trailer is white. That’s not a great look. Blade Runner wasn’t fantastic in terms of a diverse cast, although it had Edward James Olmos and at least a few Asian characters. (Although, again, some problems with their portrayal) In this trailer, even the giant hologram lady from the advertising appears to have been swapped out for a Caucasian. N.K. Jemisin is right to call this movie out for its (apparently!) white-washed future, which we should be doing better than by now, and it’s especially distressing in a movie that is going to deal with the question of an oppressed race of beings. You really shouldn’t have this conversation any more while simultaneously erasing most of the races of humanity from the picture.

On a repeat viewing, and perhaps because I’m feeling negative about the project, a lot of the visuals seem to be sort of clunky rehashes of what we saw in the first film. It had giant hologram ads, we got giant hologram ads. (The giant Atari ad is interesting, and I guess is supposed to suggest a solution to the timeframe issue by putting this in an alternate timeline to our own) It had giant monolithic corporate HQs, we got giant monolithic corporate HQs. I suppose if things looked really different I’d be complaining about the movie not looking like Blade Runner, but somehow I feel like this movie is gonna look and sound like the first movie without understanding anything about what made it good and end up as a much louder story that says a lot less. I would very much like to be wrong.

Anyway, that’s a lot of fairly rambly stuff about Blade Runner. I am, as I said, deeply suspicious about the new movie and, on the whole, wish they weren’t making it. The trailer didn’t do much to allay those suspicions and gave me some fresh new ones, but I guess we’ll see. The good part is that even if it is terrible, Blade Runner will still be there as it is, and I can cheerfully ignore the sequel.

That’s what I’ve got for you this week.

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We are, if you can believe it, going to take this blog into even dorkier territory this week. A little while ago I started RPG-ing again. Role-playing games are a hobby I enjoyed a lot in high school and university, but in more recent years there hasn’t been time to do it. I tried playing over internet forums but it really wasn’t at all the same and I had sort of assumed my RPG days were over.

However, some friends of mine suggested giving it a shot again (we’re using voice chat, which removes a lot of obstacles) and so I am once again running a game of Star Wars: The Role-playing Game. The specific game doesn’t really matter so much; the experience has been an interesting one from a writing perspective.

As the game master (or whatever a particular game labels the role I have), it’s my job to create the scenarios the other players will encounter, populate the game world with interesting characters, and give them compelling enemies to fight against and (hopefully) overcome. There’s more to it than that, but I guess obviously this all sounds a lot like writing fiction, and it is, in a lot of ways.

However, as I was also reminded (I feel like much-younger me would have known this) that there are some big differences as well. For our first scenario I created a whole bunch of stuff that, to me, would have been an interesting, reasonably suspenseful story to start out the new game. I made up characters and created detailed backgrounds and motivations for them all. I carefully thought out the right sequence of events for the scenario’s plot and what the hooks for the next story would be.

And then we played. And (as any experienced GMs will of course already be expecting) the players went off in entirely different direction skirting most of what I had plotted out. Most of those characters never got met, and the bulk of the plotline got (actually fairly skilfully) avoided. I thought the game went fine, but I had to make up a fair bit on the fly (an essential GMing skill at the best of times) and a lot of material i had prepped went unused. (By the way, to my players who may be reading this, please don’t take this as a complaint – I’m just thinking things through.)

You can avoid this – RPG players call it ‘railroading’ and you can write things such that the players have to go in the direction you want them to. (i.e., you set things up so the game runs ‘on rails’ with no real ability for the players to steer where they might want to go) Especially for newer players it’s sometimes the thing to do, and some players are fine with being told where to head next, but my experience has been that more experienced players tend to chafe against it pretty quickly. The whole attraction of an RPG is that you get to explore an imaginary world of wide-open possibility. Hey, what’s that? Let’s go check out over there.

So to some degree this is unavoidable, especially if you have creative players (which are the kind you want). What this is reminding me is that writing as a game-master is a very different jam than writing as a fiction author, despite those superficial similarities, primarily because I’m not the only person telling the story. Because I can’t necessarily predict what the players are going to do, improvisation is always going to be a part of it, but just as obviously I can’t prepare nothing … somewhere there’s a sweet spot of preparing enough material to be able to have the session go smoothly without working up a bunch of stuff that never gets used to find again.

(And, honestly, a lot of stuff that doesn’t get used when I expect it do can be scavenged for parts later anyway)

I like to hope that what I’ve learned as a fiction writer does help me in creating compelling elements for the RPG, but I also feel like this whole experience gives me some useful stuff to think about and take back to fiction writing. Although I do get to tell the whole story there, there’s also still a balance to be struck in terms of how much background and fleshing out everything needs for the story to be convincing and interesting. Fictional worlds need to seem plausible and fully-realized, but that (in my opinion) should also be an illusion; you can waste a lot of time on ‘world building’ that serves no purpose to the story and, in some examples of writing I’ve seen, actually gets in its way. Write the story first, decide if you actually need a detailed political history of the kingdom later.

I know that part of why I have always liked role-playing games is the storytelling element. I love to tell stories and that’s essentially what the games are about, whether you’re a player or the game-master. What I’m re-learning again the last while is that it is a very different kind of storytelling than I get to do when I’m writing my own fiction, and while the lack of control is something that requires adjustment, it’s also really cool because the group is working together to tell the story rather than it being the creation of any one person. I also think that while I’m probably a much better writer than I was when I was last running an RPG, that doesn’t necessarily or immediately translate to being a better game-master.

I’m not really sure that’s something you get in any other setting than a role-playing game group, where creative people collaborate in real time on a story that can (depending on the group, and the game) go on for years. I think what I’m actually re-learning as a game-master is that it isn’t my story at all. My job is to help the players tell the story of their characters, the imaginary people they’ve created and are sending out on adventures. It’s very cool and it is a role I enjoy very much, I’ve just got to get good at it again.

That’s all very much just me thinking out loud about things, but it’s what I’ve got for you this week.

Thanks for reading.

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