Characters, Still

Yet again I struggled to know what to write for this week’s blog. The last while I have been tired and ill and feeling generally uninspired. I don’t write this fishing for sympathy, but more as a reminder for myself that these things happen. Everyone goes through down periods where they’re not their best and don’t accomplish all that they might like to. Some people are just better at concealing that shit than others.

However that may be – what I decided to write a little about was that I created a new character this week. I always have a lot of fun doing that, and this time it is a little different because this one is for a role-playing game. I wrote a bit a while back about the Star Wars game I’ve been running, and that’s still going. Now, one of my friends is starting up a D&D game and I get to be a player (something I haven’t done in a long long while) this time, so instead of creating the whole setting, I get to concentrate on one imaginary person.

I’ve been having a lot of fun with it, although the process of making an RPG character is a little different than my usual writing process, because my natural impulse is to start making this new person the star of the story. However, with an RPG, they really won’t be. My character won’t be any more (or less) important than any of the other players’ imaginary people, so what I have to do is create more of a supporting cast member – someone who can fit easily in with a bunch of other narratives and the overall tale our DM has for us.

I think it’s going ok.

Of course I’ve written some bits and pieces of story to go along with this character – because, honestly, what else would I do? – and this also got me thinking about all the characters I’ve created in and for unfinished stories that float around the nooks and crannies of my hard drive, their worlds partially created and their tales only somewhat told. I am just odd enough to feel a little bad about these stranded creations of mine, and also to wonder what it must be like to live in a partly-written world.

There’s probably a story in that, as well, and if Neil Gaiman hasn’t already done it, maybe I’ll write it one of these days.

——

There was a bit of a kerfuffle on Writing Twitter yesterday when an almost-certainly-well-meaning literary agent offered up a fairly broad brush piece of Writing Advice that drew a digital hailstorm of criticism. I was going to write about that a little, but I don’t really have anything to say that I haven’t already – I don’t put a lot of stock in Writing Advice, and certainly not in there being one or more Rules that are the path to Good Writing.

Good writing is, fortunately or unfortunately, something that isn’t about what rules you did or didn’t follow, it’s about whether or not you can write your ideas down and make it work. Different things will work for different people, and for different applications. Ultimately, the wonderful and terrifying truth is that you just gotta write well, and there’s no magic trick and no step-by-step for that.

That’s it for this week. Next week I hope to be a bit more out of my doldrums.

(But Brandon, these entries are getting shorter, huh?)

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One thought on “Characters, Still

  1. You could go shorter. I believe in you.

    Love this exploration of creating a D&D character – totally accurate that you have to think ensemble. I’ve played with people who don’t, and it takes something from the narrative.

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