Short one this week, I fear. Busy with start of term, but also the start of that D&D campaign I mentioned a while back. That, and a discussion on Twitter about whether or not playing RPGs is good for your writing, got me to thinking.
I wrote a blog a while back about how being the Game Master of a campaign reminded me how writing for an RPG is very different from the process of writing a piece of prose. Getting ready to be a player in this game has made me think about how that’s yet another different kind of creative process.
Superficially, it seems like it should be similar. You’re creating a character, hopefully an interesting one that will be fun for you to experience the game world through and for the other players to have as part of the team. But right away, that’s where the big difference comes in.
When I create a character for one of my stories, I create the star of the story (along with various others) and the whole fictional world that I’m showing you revolves around that person. The story is, more or less, about solving their problems or exploring their characteristics or understanding of the world or what have you.
However, in the game, my character is no more or less important than any of the others. They need to be a useful part of an ensemble, and in most well-run games I’ve been in, everyone gets their turn in the spotlight, but no one character is the star of the show. So, in writing a backstory for this guy, I immediately had several ideas that I would really enjoy exploring – but odds are we never will, because this story is not that character’s story, or not only their story. The story of the game is going to be what this character creates with all the other ones, going forward.
Now it’s true that in thinking about how my character in an RPG should react to situations and behave, they would think that they’re the centre of their own universe, just as we all more or less do. Absolutely a well thought-out character has goals they want to accomplish and drives. The thing is, though, that as the player/writer, I also have to be aware that those things are all less important than the whole group having fun, and telling a good story collectively that everyone (including the DM) can enjoy.
We had a sort of intro session on the weekend and I was reminded about one of my weaknesses as a player – I am not real quick on the draw with a good line. If I was writing the scene, I could come up with just the right thing for my character to say. But during a live game session, when I don’t have time to think, and try a few different phrasings and see what works best, I don’t do nearly so well. I guess that’s why I’m a writer and not an actor.
Somewhat tangentially, this also makes me very impressed with how well the people on Critical Role do playing their D&D game live on the internet. The quality of the dialogue all of them come up with shooting from the hip is really something to see.
All of this is to say that creating a fictional person and collaborating in creating a fictional world in this way has some overlap with what I do when I’m writing my own stuff, but it stretches me in very different directions at the same time. I think that’s a good thing, overall – it’s like doing a different set of exercises at the gym, strengthening different muscles and building different kinds of fitness. Also sometimes you ache in the morning.
Thanks for reading.