Tag Archives: dialogue

Dialogue

I have recently been struggling a bit with the current WIP (which, yes, still lacks much in the way of a title), to the extent that I described myself as ‘mired’ to a friend the other day. After some thought – along with certain other things – I decided to go back to one of the things that had gotten me excited to write a story set in Victorian London to begin with: the TV Series Ripper Street. I admit to approaching Ripper Street a bit dubiously, and I’m not sure that it’s an immortal achievement, but I do like a lot about it.

One of the things I like very much is the dialogue. The writers for the show have a very clever turn of phrase and obviously love their words. Basically all of the characters speak in these very elaborate, eloquent, complex sentences which I enjoy very much. (My love of a long twisty sentence is something any of my editors or Eager Volunteers can attest to) Now, I also doubt very much that real Victorians spoke this way, and doubt even more that the residents of impoverished Whitechapel spoke this way, but Ripper Street’s heavily embroidered dialogue nevertheless somehow, for some reason, works (at least for me), both because I enjoy the word craft and also because it somehow conveys a sense of the different mannerisms and etiquette of the late 19th century. Or so I reason, because even though it probably doesn’t make any sense, I still sit there thinking ‘this is awesome’ rather than ‘well, this is probably overdone’.

It’s a similar situation to another show I loved a while ago, the rather-more-famous Deadwood, which also put amazingly ornate dialogue in the mouths of characters who would certainly not have spoken that way. It worked, both because it was a joy to listen to and (I think) because the eloquence was a contrast to the gritty, brutal setting of the frontier town and the gritty, brutal people who inhabited it.

Anyway in the short term, watching Ripper Street worked pretty well and I’ve been back plugging away at the WIP. I also tackled a scene that I’ve been struggling to figure out how to make work for what feels like roughly forever. I’m not sure it’s exactly good, but it is written and I can move on from it. (This kind of loops back to earlier blogs in that I need to remember that not every scene needs to be the best scene I’ve ever written. Sometimes, there just needs to be a god damned scene.)

In the somewhat longer term, this all got me thinking about dialogue and how it works. It isn’t, of course, quite as simple as fancy dialogue always being better. There are plenty of times when ‘less is more’, and another of my favourite TV shows frequently serves up great examples of that. The Americans is, I think, genuinely one of the best shows on television and one of my favourites of all time, and they really know how to write over there.

One of my favourite moments was from Season 3. Philip, deep cover KGB agent resident in the U.S., spent most of that season doing increasingly awful things (which, if you’ve seen the show you will remember, and if you haven’t, I’m not going to tell you about because you should go watch it) and eventually, he’s talking to one of his assets and breaks off in the middle of trying to justify everything they’ve been doing. All he says is “I feel like shit all the time”, and you absolutely understand the amount of pain he’s in, and the toll everything is taking on him. Similarly, last episode (minor spoiler here, but whatever) Philip and his wife Elizabeth discover they killed someone who was completely innocent; Philip is once again devastated (Keri Russel’s Elizabeth has thicker skin about these things, apparently) and Elizabeth offers to leave him out of future missions that may require killing. Philip replies with “No, no. It’s us. It’s us.” Again, you completely understand that even though he hates what he’s doing, he can’t contemplate making his wife do it by herself.

Now, a lot of the effectiveness of both those scenes (and, a lot of what works on The Americans, and indeed any TV show or film) has to do with the delivery and performance from the actor. Matthew Rhys sells both those scenes tremendously. However, he’s working with what he’s been given and somehow that extremely minimal dialogue conveys a tremendous amount, in context.

So in trying to think about this in terms of ‘what makes good dialogue’, I’m not immediately left with anything too useful. Sometimes, arguably over-written dialogue is great. Sometimes, extremely minimalist dialogue is great. I suppose one might argue that context is, as usual, king in all this: some settings and characters call for one, and some for the other. Probably in some or even many cases, you don’t want to be on either extreme, but something in the middle.

The thing is that I imagine it depends very much on the author in question, as well. Some authors know how to write in the style for Deadwood. Others know how to make less words say more. I would guess that trying to do one when you’re really good at the other doesn’t produce good results.

Unfortunately what I think I’m coming away with, having spent the last couple of days thinking about dialogue, basically comes down to two things. One, that having excellent dialogue can absolutely make a piece of writing just as much as bad stuff can kill it. Two, there probably isn’t

And isn’t that insightful.

It has given me something to consider as I continue work on the WIP; I need to choose my characters’ words, and the style of those words, very carefully indeed. Since I do tend towards long, complicated sentences, I’m probably likely to stray more towards the Ripper Street end of things, but it’s valuable to remember that in some circumstances, a very few properly chosen words can say a ton.

That’s what I’ve got for you this week. Thanks for reading.

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